settung the resolution to 2560 x 1440 seems to cause this monitor to completely spaz. Whenever I selected the Open GL renderer, and set the resolution to 2560 x 1440 it would have this issue. WHen I would start UT99, it would display in a stretched image. I have been trying to run it as I downloaded off of Steam. I am looking for patches and mods to find a work around with little luck at the moment. The game that I having the biggest bitch of a time getting to run is the older unreal based games. This Samsung has had weird issues that causes the entire system to hang. I had an issue with my Viotek where it would on occasions not come out of rest mode, that required unplugging and replugging. Aįading black restart is specific to this. I was not aware that PBP was needed to get multi-monitor support. Sorry for my rambling, but if anyone has suggestions for how I can make my system function in a way that doesn't piss me off, please let me know, because it feels like I wasted $900 on this POS.Ĭlick to expand.Here is the thing. In short, I am pissed and will probably return this and go back to my 2 monitor + OLED C1 setup There ARE apps such as EasyBox that do this very poorly and tediously, but won't allow you to maximize the apps without taking up the whole screen. I don't necessarily NEED my desktop to be treated as two monitors, I really need it so that when I maximize my tabs (browsing, MS office, other work apps) that I only have them maximize on one half of the screen. I assumed that there was a way in windows to create one large monitor into two virtual monitors via OS software, but WIndows seems to be missing such an obvious feature. Im blaming Samsung for this, but I did have a similar issue with my Viotek, where sometimes it would lose signal and wouldn't return unless I unplugged it, so it could be an EVGA/nvidia issue. Going back and forth between the two modes often causes the signal to be lost, forcing me to once again, unplug the monitor. ![]() Two modes I want to be able to take advantage of. The downside of this is that it disables 240 Hz, and HDR. The only way I can take advantage of treating the 5120x1440 as two separate monitors is to use PiP mode, where you have to plug in an additional DP cable in the GPU. The absolute worst thing is that sometimes going into these games causes the screen to simply fade to black, where the only way to fix it is to unplug the G9 and plug it back in.ġ. I didn't look for mods, but that might help. Unreal Tournament and the original unreal simply display a stretched screen regardless. In the event that the game will start, even if I set it to a resolution the monitor can handle, much of the image is knocked off screen and I can't see things like the HUD. ![]() ![]() I've even tried to run them at generic 1440p resolution with black bars on the side. The results so far have been an absolute fucking disaster. I wanted to play modern ports of old games such as Unreal Tournament, Quake 2 (non-RTX), and old shooter using 3d-acceleration. My main gaming would still be done on my C1 OLED hooked up to my 3080 12GB via HDMI 2.1. Thinking that I had a monitor I could use instead of two 1440p monitors and one that I could use for old school high refresh gaming. ![]() I took advantage of Gamestop's $840 sale on the Samsung Odyssey G9.
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